www.dichtung-digital.de/Newsletter/2000/05-00engl.htm


Newsletter MAY '00
4/2000 (2.Jg. / Nr. 11) - ISSN 1617-6901

Books

This new section announces currently published books on hyperfiction, cyberspace, Internet, media culture, web design and so on.
http://www.dichtung-digital.de/buchtip

Concepts

In this new section net-authors introduce their projects, explain their intentions and look forward to hearing readers comments. The first two projects are:
- Fevci Konuk: Brainwash - the Flash-Webshop of a faked company
http://www.dichtung-digital.de/konzepte/brainwash.htm
- Krusche/Grond/Zeyringer - an Impuls-Network about the strange
http://www.dichtung-digital.de/konzepte/house-projekt.htm

New additions to the Praxis-Pool

-Seminar Hypertexttheorien (Klappert, Bonn)

Playing for the Plot. (English)

Adventure games form a genre of their own, and are direct descendants of the first text-based adventures that inaugurated digital narrative. These games present a new challenge to literary studies, as their acknowledged aim is to let the user "live" a story. Susanna Pajares Tosca, winner of the Hypertext 2000 Conference Newcomer Award, uses one of such game, Blade Runner, to explore the relationship between adventure games and narrative, and to see how the genre could evolve towards a more participatory exchange between the reader and the text.
http://www.dichtung-digital.de/2000/Tosca-31-Mai

Texttransformation – Lesertransformation (German)

Christiane Heibach investigates the potential of the digital media to transform, generate and deconstruct writing. She discusses how text is freed from the burden of making sense towards a game, an event, which offers ephemeral entertainment instead of deep and serious thoughts.
http://www.dichtung-digital.de/2000/Heibach/30-Mai

Hack-Art (German)

There is the installation of a blender filled with water and goldfish in a museum in Denmark. There is the digital frog in a funny Java program calling for the user to push the speed-buttons up to 10. Some of the goldfish in Denmark were indeed killed by visitors. The digital frog dies at button 10 and comes back for the next game. Roberto Simanowski compares both installations and discusses why killing in the digital realm represents literary and technical curiosity and not desire of blood.
http://www.dichtung-digital.de/2000/Simanowski/27-Mai

"Sprache und Kommunikation im Internet" - Review (German)

Roberto Simanowski reviews a book by Jens Runkehl, Peter Schlobinski and Torsten Siever that treats digital communication with a strong technical and social approach and that serves as a good introduction for teachers whose media competence is less developed than that of their students.
http://www.dichtung-digital.de/2000/Simanowski/25-Mai

Kollaborative Writing Projects and Web Diary - Interview with Claudia Klinger (German)

Claudia Klinger explains how the collaborative writing project "Beim Bäcker" was created and has developed, why such collaborative projects are not playgrounds for egoism, but crystallization points for social performances. She also talks about her web diary, about mass diaries on the net and about the shift from contemplative talking to one's own diary to the exhibitionistic proclamation of one's own self to the world.
http://www.dichtung-digital.de/Interviews/Klinger-3-Mai-00

 


Newsletter 2000:

current - May - March - Feb - Jan

Newsletter 1999:

Dec - Nov - Oct - Sept - Aug - July - June