www.dichtung-digital.de/Newsletter/2003/03engl.htm

Newsletter 3/2003
5.Jg. / Nr. 29 - ISSN 1617-6901
earlier newsletter

ed. by Loss Pequeño Glazier (Editorial)

Content Newsletter:
Game Modes | #Define | Inner Workings | Conflicting Organizational Design | Poetics of Dynamic Text | Writing Abstract Reality | Meta-Media | Semiotic Considerations | Word for Word | Computer and Philosophy | Embedded World


BEIGE stylez: GAME MODS [English]

Cory Arcangel explains how / why the BEIGE programming ensemble hacked a Super Mario Brothers cartridge and erased everything but the clouds. He presents their motives behind the work by adding his thoughts about the project as comments in the source code.
http://www.dichtung-digital.org/2003/3-beige.htm

#DEFINE [English]

Computers represent world through data and data types. The creation of data type reflects both the need for computational efficiency as well as the ideology of the engineers and scientists behind the code. Marc Böhlen argues that the work of amateurs and artists can be seen as a contribution towards questioning and expanding the limitations of reality representation defined by computational requirements.
http://www.dichtung-digital.org/2003/3-boehlen.htm

Inner Workings [English]

What does programmed signification tell us about the inner human writing machine? John Cayley's essay reexamins Freud's Mystic Writing Pad and is sited within the context of debates on code and codework in literal art. Rather than revealed interiority, code is the archive and guarantee of inner workings than reside beneath the complex surfaces of poetics in programmable media.
http://www.dichtung-digital.org/2003/3-cayley.htm

Conflicting Organizational Designs [English]

In recent decades the primary conflict between organizational designs has been between hierarchies and networks, an asymmetrical war exemplified most starkly in the war against terrorism. But what happens when "the powers that be" evolve from centralized hierarchies into networked power? For Alex Galloway in the future we are likely to experience a general shift downward into a new bilateral organizational conflict-networks fighting networks.
http://www.dichtung-digital.org/2003/3-galloway.htm

Poetics of Dynamic Text [English]

Dynamic texts offer new possibilities for reading and new challenges in how we approach the reading object, forcing the final object away from the idea of a fixed form on a fixed surface. As Loss Pequeño Glazier states in order to "read" such an object, one must look deeper, into the code itself, and one must consider the various ramifications inherent in a code-based work. Ultimately, one must explore the edge where language apparatuses engage.
http://www.dichtung-digital.org/2003/3-glazier.htm

Coding the Infome. Writing Abstract Reality [English]

Today every computer exists in relation to the Internet, whether it is connected or not. Every software is potentially a networked software, a building block of the networks we live within and through. Because of this, code is no longer Text, a symbolic representation of reality - it is reality. To write code is to create and manipulate this reality. Within it, Lisa Jevbratt argues, artist-programmers are more land-artists than writers, software are more earthworks than narratives.
http://www.dichtung-digital.org/2003/3-jevbratt.htm

Media, Software, and Meta-media [English]

What is the relationship between the computer's contemporary identity as a simulator for all previous media, and its "essence" as a programmable machine? Is software art the only real "avant-garde" of new media, or is the more "impure" practice of remixing older media with software techniques equally innovative? Lev Manovich lays out the way to answer these questions and to illustrate his concept of meta-media by showing and discussing a few of the classics of new media art.
http://www.dichtung-digital.org/2003/3-manovich.htm

Semiotic Considerations in an Artificial Intelligence-Based Art Practice [English]

Michael Mateas combines artificial intelligence (AI) research and art marking, a practice he calls Expressive AI. AI consists of coupled rhetorical and technical strategies for structuring computational processes. Artists can consciously manipulate these strategies so as to build machines with powerful authorial affordances for crafting audience experiences.
http://www.dichtung-digital.org/2003/3-mateas.htm

Word For Word. Encoding, Networking, and Intention [English]

The very nature of the online literary journal Word For Word invites non-linear, non-sequential readings, thus making it problematic to think of its assembled works only as discrete, autonomous texts. Jonathan Minton thinks of an underlying "intention" in terms of textual encoding (Intention not as the manifestation of an author's "original" idea, but an always on-going textual drift) and explores the methods in which JavaScript can clarify this dynamic and seemingly infinite drift of textual intention by encoding and particularizing its recombinant processes.
http://www.dichtung-digital.org/2003/3-minton.htm

The Computer as a Prosthetic Organ of Philosophy [English]

David Rokeby looks at issues of language and encoding from the perspective of computer programming. He discusses the different relationships between code and encoder/decoder in computer coding and human language coding and uses examples of his work and working experience to illuminate these differences and to propose a role for computers as philosophical prostheses.
http://www.dichtung-digital.org/2003/3-rokeby.htm

The "Embedded World" of Artificial Intelligence [English]

How can we conceive of engaging in Artificial Intelligence (AI) practices while reflecting on the social effects of AI technology? Traditionally, AI saw itself as a 'closed world' outside of culture; now, Phoebe Sengers argues, we may instead be able to speak of and act on an 'embedded world' of AI-in-culture.
http://www.dichtung-digital.org/2003/3-sengers.htm


Issues 2003:

1 - 2 - current

Issues 2002:

1 - 2 - 3 - 4 - 5 - 6

Issues 2001:

1 - 2 - 3 - 4 - 5 - 6

Issues 2000:

1 - 2 - 3 - 4 - 5 - 6 - 7

Issues 1999:

1 - 2 - 3 - 4 - 5 - 6 - 7