Issue 2/2004
5.Jg. / Nr. 32 - ISSN 1617-6901
earlier newsletter

ed. by Roberto Simanowski (Editorial)

Inteview with Noah Wardrip-Fruin | John Cayley's "Overboard" | Configurative Praxis in Computer and Video Games | "First Person" | Interactivity as Aspect of Modern Aesthetics | "Vom Readymade zum Cyberspace" | Amerika's "Filmtext 2.0" | Hunziker's "Nord" | Literature in the Age of Virtual Reality | Seaman's "Exchange Fields"

Digital Literature. Interview with Noah Wardrip-Fruin [English]

Noah Wardrip-Fruin has made himself a name as an author (Impermanence Agent, Talking Cure, Screen) and a scholar (New Media Reader, First Person) of digital literature and new media studies. Roberto Simanowski talked with him about disappearing, instrumental, fixed, and responsive text, about text-games, word pictures, critical technical practices, and the future of digital literature.

Overboard. An Example of Ambient Time Based Poetry [English]

Overboard demonstrates 'ambient' time-based poetics: The text drifts continually in and out of familiar legibility - sinking, rising, and sometimes in part, 'going under' or drowning, then rising to the surface once again. John Cayley describes and explains his piece (its programming and rhetorical configuration) in detail.

Configurative Praxis in Computer and Video Games [German]

How do computer games develop? How can the player change the game and bypass its rules? Should one be allowed to sell game characters on eBay? Are computer games able to serve as means of political communication? Julian Kücklich discusses these and other questions.

"First Person. New Media as Story, Performance, and Game" [English]

The premise of this collection of essays by new media practitioners and theorists is that computer games can be seen as examples of electronic literature, while other forms of electronic writing are becoming increasingly more game-like. Julian Kücklich argues that the ambitious attempt to map new media from this perspective ultimately fails due to the othering of alternative approaches and an unwillingness to learn from the mistakes made in other areas of new media research.

Interactivity as Aspect of Modern Aesthetics [German]

How to distinguish between real and feigned interactivity? What meaning does the overused term actually have? What are the criteria of interactivity? Elivira Barriga derives the term from social science, examines its ideological function in concepts of avant-garde art and discusses various technical based ways of participation in media art.

Dieter Daniel's "Vom Readymade zum Cyberspace" [German]

The four essays in this book introduce to the alliance of art and media since Dada, compares avant-garde art (Readymade) with phenomena in mainstream media (Big Brother), shows how ideas of avant-garde art have been perverted in mass media (the concept of interactivity), and discusses the deeper relationship between Duchamp's "Large Glass" and Turing's "Black Box". Roberto Simanowski found a lot of useful information, some well known arguments (including their shortcomings), and interesting perspectives worth further discussion.

Designwriting and Postliterarism. Mark Amerika's "Filmtext 2.0" [English]

Filmtext 2.0 is a professionally programmed audiovisual event. Amerika, who once invented stories and characters, turned into a data designer and remixes questions about perception and the possibility of the truth. The questions are quite old and the design is quite flashy. Roberto Simanowski wonders whether this work is just kitschy or a great example of Amerika's concept of theory-play and self-promotion.

Esther Hunziker's "NORD" [German]

Gilbert Dietrich discusses NORD by Esther Hunziker with respect to aspects of digital literature such as intermediality, interactivity, and performance. For him, this hyperfiction shows an interesting convergence between form and content in part one, looses its narrative function in part two, and turns into performance in part three.

Literature in the Age of Virtual Reality [German]

Is Benjamin's analyses of the connection between technology and capitalistic politics and Adorno's critic of Kulturindustrie with respect to digital media still valid? Does the publishing industry disappear or rebuild itself? Where is the money in the Internet? Do we need a theory of literature whose methods meet features of literature in the net such as intermediality and interactivity? Sadhana Naithani introduces her research concept.

Bill Seaman's "Exchange Fields" [English]

There are three ways to experience this piece: 1. Being taken by the hypnotic composition of visuals, sound, and material environment, subscribing to the attached buzzword "interaction". 2. Asking, after having seen so many interactive installations, with a weary shrug: So what?! 3. Considering the grammar of the interface and come to an adventurous conclusion.

Issues 2004:

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Issues 2003:

1 - 2 - 3 - 4

Issues 2002:

1 - 2 - 3 - 4 - 5 - 6

Issues 2001:

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Issues 2000:

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Issues 1999:

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