Nr. 38
(2008) ISSN 1617-6901
frühere Ausgaben

Reading Digital Literature: Synopses of an US-German Conference

hg. v. Roberto Simanowski (Editorial)

Opening Words | Works | Textgenerators | Poetry Machines | Slippingglimpse | Stalker | List(en)ing Post | Text Rain | Façade | Demon Machine | Statements on Digital Literature



Roberto Simanowski: Opening Words

While traditional literature only dreamt of readers who are the heros of the text they read, in digital literature readers indeed can kill and being killed. This introduction to the conference also explains why digital literature is only digital if it is not only digital, why the code is not the text unless it is the text, to what extent a hermeneutics of digital signs requires a new methodological approach, and why "digital literacy" after all is still based on reading skills.

Works discussed

Images and descriptions for all works discussed at the conference Reading Digital Literature.

Chris Funkhouser: The Scope for a Reader: The Poetry of Text Generators

Syntext, developed by Pedro Barbosa and Abílio Cavalheiro in the early 90s brings, despite being primitive on the surface, powerfully to light the expressive possibilities, versatility, and variation within permutation texts, and provides sufficient evidence upon which a typology of computer poems can be established...

Peter Gendolla: The Art of Poetry Machines

The history of machine-aided poetry from Swift to Roussel, Bense, the Oulipo-group and David Link's Poetry Machine 1.0* represents the idea of aesthetic creativity as an interplay between ‘poetic’ algorithms and ‘human’ control of the poetry-generator, with more or less interesting results ...

N. Katherine Hayles: Distributed Cognition in/at Work: Strickland, Lawson, and Ryan's slippingglimpse

The two main conceptual issues at stake in slippinglgimpse are the relationship between human and non-human cognizers, and the intricate play between dynamic and static systems. The first involves natural systems such as wind/water interactions, human readers/writers, and machine cognizers; the second involves emergent patterns amidst continually changing flux (and implicitly, electronic text vs. print)...

Fotis Jannidis: On Genre Theory and Popular Arts

Using concepts developed in the studies of popular culture the new and already famous game S.T.A.L.K.E.R. is dicussed in relation to the paradigms of the ego-shooter genre and viewed as a work of modern popular art...

Rita Raley: List(en)ing Post

Listening Post is at once a post (site) for ‘listening to the web’, an installation comprised of 21 columnar posts (suspended chain-circuit displays), and an algorithmically manipulated series of chat posts (messages). It is postmodern, post-linear, post-print, and post-literate...

Francisco Ricardo: Reading the Discursive Spaces of Text Rain

Many multimodal digital works now transcend established conventions and forms of literature’s essentially textual character by transforming, within their own structure, the presence and nature of text so that it is experienced in a new function, less lexically than in concert with other modalities. Text Rain is a proverbial instance of this transmodal text ...

Jörgen Schäfer: Looking Behind the Façade. Playing and Performing an Interactive Drama

Following the ongoing debates between ‘ludologists’ and ‘narratologists’, the "interactive drama" Façade is apparently a response to widespread unease with mainstream computer games. By balancing between features of interactivity and (neo-)Aristotelian theory of drama, it aims at enabling hybrid aesthetic experiences that combine elements of gameplay and performance...

Karin Wenz: The Demon Machine

The demon machine is a semiotic machine, combining different sign systems into a new meaningful whole in the way of montage and collage as used since the avant-garde. It is highly intertextual and intermedial: a poetic work, a thought experiment and a theoretical reflection on Maxwell’s demons at the same time...

Four Statements on Digital Literature

Scholars and friends of digital literature reveal what aspects of digital literature excites or bothers them most and what is their favorite work of digital literature as well as non-digital art.

Archiv: 2007: 37 | 2006: 36 | 2005: 35, 34 | 2004: 33, 32, 31 | 2003: 30, 29, 28, 27 | 2002: 26, 25, 24, 23, 22, 21 | 2001: 20, 19, 18, 17, 16, 15 | 2000: 14, 13, 12, 11, 10, 9, 8 | 1999: 7, 6, 5, 4, 3, 2, 1